Point du Hoc

History tells us the guns housed in cement casements at Point du Hoc were a major threat to the invasion forces off Omaha and Utah Beaches. Bombing had not destroyed the positions. Companies D, E and F of Colonel James Rudder’s 2nd Ranger Battalion landed at the base of the cliffs at 7:00 AM. Hand grenades and machine gun bullets thwarted the Rangers climbing ropes to the top. Of the 225 in the assault only 120 made it to the plateau. The casements were empty with only camouflaged telephone poles as decoys. The Rangers moved south to the coast road intersection discovering a six howitzer field battery. Sergeants Leonard Lommel and Jack Kuhn using thermite grenades demolished the firing and sighting mechanisms.

The Ranger Battalion commanders and executive officers knew the guns had moved, but the rest of the Rangers were not informed prior to the attack. Why were the Rangers not diverted to other mission critical targets? As per the story, when the guns were found they were lightly guarded and easily destroyed by the patrol that found them. If there was nothing at Point du Hoc, why did the Germans defend the point so fiercely and leave the moved artillery with a light guard?

This is the real story.

Site of Power

SS Hauptsturmmfurhrer Richter Toht (translation Major Judge Death) discovered an ancient celtic power that swirls around the Point Du Hoc. Roht discovered one of the most powerful Fomori could be summoned with the right ritual. As the invasion was nearing (but the date unknown), Toht has the guns moved and began work on a summoning circle. He planned to bind the demon and command it to thwart the invasion.

Fomori – In Celtic mythology, the Fomori are demons that live in the impenetrable darkness of the sea’s depths and in lakes and dark pools in the upper world. They were once ruled by Balor, who provided them with victims, but after his death they returned to their waters and prey on people, taking the form of sea-monsters, lake spirits and the boggarts who lurk in the fens.

h3 Opponents

SS Hauptsturmmfurhrer Richter Toht

  • Agility d6 Smarts d8 Spirit d10 Strength d6 Vigor d8
  • Climbing d6 Fighting d6 Intimidation d8 Knowledge (Battle) d6 Notice d8+2 Shooting d6 Spellcasting d10 Stealth d6 Taunt d6
  • Charisma -4 Pace 6 Parry 5 Toughness 6
  • Hindrances: Bloodthirsty, Fanatic, Overconfident, Bad Eyes (minor, corrective lenses)
  • Edges: Alertness, Arcane Background (Rune Magic), Combat Reflexes, Command, Level Headed, Rank (Officer +1 bennie to spend on those under command), Strong Willed (+2 Test of Wills)
  • Spells (from demon):
    • Bolt – demon rushes over and bites you, then dissipates
    • Fear – demon rises up to slay you
    • Deflection – shadow knocks away
    • Puppet – shadowy demon merges and controls
  • Pistol d6 (Dam 2d6, AP 1, 12/24/48)
  • Thralls – Are in a protected cellar in La Montagne (about 1/2 mile away).

Nazi Soldiers

  • Agility d6 Smarts d6 Spirit d8 Strenght d6 Vigor d6
  • Driving d8 Fighting d6 Notice d6 Shooting d6
  • Charisma 0 Pace 6 Parry 5 Toughness 5
  • Hindrances: Loyal
  • Edges: Combat Reflexes
  • Gear: Coalscuttle Helmet (+3)
    • Pistol d6 (Dam 2d6, AP 1, 12/24/48)
    • SMG d6 (ROF 3, Dam 2d6, AP 1, 12/24/48)
    • Knife d6 (Str + d4)

Point du Hoc

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